refuse = if set to true, the character refuses to drink the liquid death message = the text shown in the game over -screen if the player dies when drinking the liquid dispensesound = the sound clip played when the liquid is dispensed ('SFX\294\dispense1.ogg' by default). sound = the sound clip played when the player drinks the liquid glow = makes the liquid glow (true/false)
alpha = the transparency of the liquid (0.0 = invisible, 1.0 = nontransparent) Code: Select all you can set multiple names for a liquid by separating the names with a '|'-symbol.